Author Unknown

MURPHY’S LAWS OF COMBAT

  • You are not Superman.
  • If it’s stupid but works, it isn’t stupid.
  • Don’t look conspicuous-it draws fire.
  • When in doubt, empty your magazine.
  • Never share a gun pit with anyone braver than you are.
  • Never forget that your weapon was made by the lowest bidder.
  • If your attack is going really well, it’s an ambush.
  • No plan survives the first contact intact.
  • All 5 second grenade fuses burn down in 3 seconds.
  • Try to look unimportant because the bad-guys might be low on ammo.
  • If you are forward in your position the artillery will fall short.
  • The enemy diversion you are ignoring is the main attack.
  • The important things are always simple.
  • The simple things are always hard.
  • The easy way is always mined.
  • If you are short of everything except enemy, you are in combat.
  • When you have secured an area, don’t forget to tell the enemy.
  • Incoming fire has right of way.
  • Friendly fire isn’t.
  • If the enemy is in range – SO ARE YOU!
  • No combat ready unit has ever passed inspection.
  • Things that must be together to work usually can’t be shipped together.
  • Radios will fail as soon as you need fire support desperately.
  • Anything you do can get you shot-including doing nothing.
  • Tracers work both ways.
  • The only thing more accurate than incoming fire is incoming friendly fire.
  • Make it tough for the enemy to get in and you can’t get out.
  • If you take more than your fair share of objectives, you will have more than your fair share of objectives to take.
  • When both sides are convinced that they are about to lose, they are both right.
  • Professional soldiers are predictable, but the world is full of amateurs.
  • Murphy was a grunt.